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Variants
You can activate and manage Variants within your project using the Unreal Editor's Variant Manager UI. To enable this UI, you'll need to first enable the Variant Manager Plugin enabled. After that you'll be able to be able to view the Variant Manager Panel that is divided into four columns. In the left column, there's a list of Actors. To connect an Actor to a Variant simply drag the Actor to the Variant in the left-hand column. To remove the binding of an Actor click on it in the list, and then select Unbind from within the context menu.
The Values panel is located in the right-hand column. If you click on a property you'll see its value saved. You can also record the current value by clicking the right-hand side button. When you change the value, the Variant will update the recorded value and save the updated value for that property. The Level Viewport value won't be affected however the project will be saved. The Variant will then be able call the functions that are exposed by the bound Actor when the Variant activates.
The Variant Manager is able to capture the properties that Blueprints reveal, unlike the previous Variant Manager. These properties can be automatically linked to Actors. slot demo rupiah can also bind the properties of your Actors to Variants. If the Variant is turned on the property's recorded value will be identical to the Variant's value. If the Variant is off, the property's recorded value won't be updated.
You'll also see the constraints for the Variant you're currently working on in the Values panel. If your Variant is set to 150 percent BOM, for instance you'll notice that the car's model has also been set to 150 percent. This information can be used in your user interfaces. You can also switch between different trim options for the Variant.
Like other components in Unreal Variants can be edited and then added to your project. Once you've created the Variant, and then bind it to an Actor You can make use of the Variant Manager to activate the Variant and modify the Actor's properties. If you're designing an interface you can use thumbnail images to display the different Variants you're working with.